Mapping the World (U.S.A.) functions as a cartography of military themes. I choose to emphasize certain elements and have reduced the complexity of the issues i raise by citing their principle definitions. Just as the U.S. Army uses the video game format to recruit soldiers, i have created a landscape of war zone reality through toys.
Many thanks to the Conseil des arts et lettre du Québec for supporting this project.
Flux Factory, NYC
April-May 2011
www.fluxfactory.org
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